41 lines
1.4 KiB
TOML
41 lines
1.4 KiB
TOML
# LambDynamicLights configuration.
|
|
# The dynamic lights mode
|
|
mode = "fancy"
|
|
|
|
# The chunk rebuild scheduler mode (immediate, culling).
|
|
chunk_rebuild_scheduler = "culling"
|
|
|
|
[adaptive_ticking]
|
|
# How far away (in chunks) until light sources get ticked less often.
|
|
slow = 5
|
|
# How far away (in chunks) until light sources get ticked even less often.
|
|
slower = 8
|
|
# Reduces how often sources behind the camera get ticked.
|
|
background_sleep = true
|
|
|
|
# Light sources settings.
|
|
[light_sources]
|
|
# Enable entities light source.
|
|
entities = true
|
|
# Enable first-person player light source.
|
|
self = true
|
|
# Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
|
|
water_sensitive_check = true
|
|
# Creeper lighting mode. May be off, simple or fancy.
|
|
creeper = "simple"
|
|
# TNT lighting mode. May be off, simple or fancy.
|
|
tnt = "off"
|
|
# Enables dynamic lighting of beacon or end gateway beams.
|
|
beam = true
|
|
# Enables dynamic lighting of firefly particles from Firefly Bushes.
|
|
firefly = true
|
|
# Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting.
|
|
guardian_laser = true
|
|
# Enables dynamic lighting of the Warden's sonic boom attack particles.
|
|
sonic_boom = true
|
|
# Enables dynamic lighting for entities that have the Glowing effect.
|
|
glowing_effect = true
|
|
|
|
[light_sources.settings.entities.minecraft]
|
|
glow_item_frame = false
|