created prisim instance
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minecraft/config/lambdynlights.toml
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40
minecraft/config/lambdynlights.toml
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# LambDynamicLights configuration.
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# The dynamic lights mode
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mode = "fancy"
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# The chunk rebuild scheduler mode (immediate, culling).
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chunk_rebuild_scheduler = "culling"
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[adaptive_ticking]
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# How far away (in chunks) until light sources get ticked less often.
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slow = 5
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# How far away (in chunks) until light sources get ticked even less often.
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slower = 8
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# Reduces how often sources behind the camera get ticked.
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background_sleep = true
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# Light sources settings.
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[light_sources]
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# Enable entities light source.
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entities = true
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# Enable first-person player light source.
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self = true
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# Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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water_sensitive_check = true
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# Creeper lighting mode. May be off, simple or fancy.
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creeper = "simple"
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# TNT lighting mode. May be off, simple or fancy.
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tnt = "off"
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# Enables dynamic lighting of beacon or end gateway beams.
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beam = true
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# Enables dynamic lighting of firefly particles from Firefly Bushes.
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firefly = true
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# Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting.
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guardian_laser = true
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# Enables dynamic lighting of the Warden's sonic boom attack particles.
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sonic_boom = true
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# Enables dynamic lighting for entities that have the Glowing effect.
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glowing_effect = true
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[light_sources.settings.entities.minecraft]
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glow_item_frame = false
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