created prisim instance

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2026-03-28 15:29:14 -05:00
commit efcddeddc1
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# LambDynamicLights configuration.
# The dynamic lights mode
mode = "fancy"
# The chunk rebuild scheduler mode (immediate, culling).
chunk_rebuild_scheduler = "culling"
[adaptive_ticking]
# How far away (in chunks) until light sources get ticked less often.
slow = 5
# How far away (in chunks) until light sources get ticked even less often.
slower = 8
# Reduces how often sources behind the camera get ticked.
background_sleep = true
# Light sources settings.
[light_sources]
# Enable entities light source.
entities = true
# Enable first-person player light source.
self = true
# Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
# Creeper lighting mode. May be off, simple or fancy.
creeper = "simple"
# TNT lighting mode. May be off, simple or fancy.
tnt = "off"
# Enables dynamic lighting of beacon or end gateway beams.
beam = true
# Enables dynamic lighting of firefly particles from Firefly Bushes.
firefly = true
# Enables dynamic lighting of Guardian's lasers. This also can be toggled off by disabling Guardian dynamic lighting.
guardian_laser = true
# Enables dynamic lighting of the Warden's sonic boom attack particles.
sonic_boom = true
# Enables dynamic lighting for entities that have the Glowing effect.
glowing_effect = true
[light_sources.settings.entities.minecraft]
glow_item_frame = false